![]() I’m not sure if anti-aliasing might have helped, but it was quite distracting when playing on a bigger screen. It looks great on the Switch’s smaller screen, but there were some noticeable jagged edges while playing on my 1080p monitor. Visually, Kirby Fighters 2 follows its lineage producing bright, colourful and cute characters fighting against dynamic, varied backgrounds. This doesn’t bode too well for the game going forward as there isn’t a whole lot of content once the story is done. Once players are finished with the story mode, there is an online battle area for players to fight in although at the time of writing this review, it took me around twenty minutes to find a game with enough people. Ultimate costs though, it does offer a watered down experience at a much more convenient price. Everything from the items through to the stages the action takes place on just falls short of what I’d come to expect from it’s bigger, more ambitious cousin. It feels similar to Smash in some ways, but like a far more simplified version that lacks the depth that makes Smash so fun. ![]() The combat system is okay, but it never really exceeded my expectations. There are also items and buffs to be found during each level that give player’s access to more powerful attacks, although the item selection isn’t quite as expansive as Super Smash Bros. ![]() You can use ZL or ZR to block, but this has a stamina bar so you aren’t able to block permanently. A lets your Kirby jump and gloat, while Y lets you grab enemies. Each character has a number attacks mapped to the B button which are accessed through different combinations of the analogue stick. The fighting itself feels quite basic compared to Smash Bros. ![]()
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